Gin Rummy Glossary #1
Glossary of Gin Rummy Terms, Part 1
Bonus – If you win a hand, you get a bonus of 25 points. This is your bonus
Count – The sum of the value of your deadwood. Dont forget, that you can add some of your deadwood to your opponents melds, after he knocked.
Cut - After the shuffle, the other palyer can separate the deck into two packets and change their order.
Deal – To shuffle and give cards to the players.
Discard – After picking a card, you have discard another one to get down to ten cards again. This card goes face up on top of the Discard Pile.
Discard Pile – The pile of cards with the discarded cards. You have to choose between picking a card of the stock or the card on top of the Dicard Pile.
Face Card – Any King, Queen, or Jack.
Game – The succession of hands ending when one of the players has scored the required number of points, usually 100 in online games.
Gin – If you can meld all 10 cards.
Hand – The 10 cards you are holding.
Knock – To announce that you got to a score of 10 or below, you knoch
Knocking count – The maximum unmelded count with which a player may knock. Same as knocking point or knocking card.
Lay-Off – After a knock, the non-knocker lays his suiting cards to any of the knocker’s sets. There is no laying off when a player has gone gin.
Meld – Three or more cards either of the same rank or in a sequence of the same suit.
No Brainer – A hand that can be knocked extremly fast, which even the worst player will win ;)
Reducer – Any low card picked to reduce the count value in a hand.
Sequence – Three or more cards of the same suit in consecutive order.
Shuffle – To randomize the order of the cards before dealing.
Stock – The unused rest of the deck
Underknock – Having a lower count than the count of the opponent who has knocked.